/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.effect;

import com.aionengine.gameserver.controllers.observer.ActionObserver;
import com.aionengine.gameserver.controllers.observer.ObserverType;
import com.aionengine.gameserver.model.EmotionType;
import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionengine.gameserver.network.aion.serverpackets.SM_PLAYER_SPAWN;
import com.aionengine.gameserver.services.player.PlayerReviveService;
import com.aionengine.gameserver.skillengine.model.Effect;
import com.aionengine.gameserver.utils.PacketSendUtility;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;

@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ResurrectBaseEffect")
public class ResurrectBaseEffect extends ResurrectEffect {

    @Override
    public void calculate(Effect effect) {
        calculate(effect, null, null);
    }

    @Override
    public void applyEffect(Effect effect) {
        effect.addToEffectedController();
    }

    @Override
    public void startEffect(final Effect effect) {
        final Creature effected = effect.getEffected();

        if (effected instanceof Player) {
            ActionObserver observer = new ActionObserver(ObserverType.DEATH) {

                @Override
                public void died(Creature creature) {
                    if (effected instanceof Player) {
                        Player effected = (Player) effect.getEffected();
                        if (effected.isInInstance())
                            PlayerReviveService.instanceRevive(effected, skillId);
                        else if (effected.getKisk() != null)
                            PlayerReviveService.kiskRevive(effected, skillId);
                        else
                            PlayerReviveService.bindRevive(effected, skillId);
                        PacketSendUtility.broadcastPacket(effected, new SM_EMOTION(effected, EmotionType.RESURRECT), true);
                        PacketSendUtility.sendPacket(effected, new SM_PLAYER_SPAWN(effected));
                    }
                }
            };
            effect.getEffected().getObserveController().attach(observer);
            effect.setActionObserver(observer, position);
        }
    }

    @Override
    public void endEffect(Effect effect) {
        super.endEffect(effect);

        if (!effect.getEffected().getLifeStats().isAlreadyDead() && effect.getActionObserver(position) != null) {
            effect.getEffected().getObserveController().removeObserver(effect.getActionObserver(position));
        }
    }
}
